
Many of the fights had Hard Modes, and there was a special extra boss called Algalon that only allowed you a specific number of pulls per lockout. Ulduar was such an amazing experience from the architecture, to the voice acting, to the incredibly fun encounters.

According to lead developer Brian Birmingham, the team is aware of the issue, but isn’t ready to discuss any solutions as of yet. This presents its own challenges as some servers have extemely unbalanced populations. The world PVP event Wintergrasp gates access to the Vault of Archavon raid. Sarth 3D meant you engaged all four bosses at once. Sarth 0D meant you killed all the drakes. The more drake minibosses, the harder the fight was. Any of the minibosses your raid left alive would join the fight. Raids had the option to kill the minibosses before engaging Saratharion. Sartharion was the lone boss of Obsidian Sanctum, but there were also 3 minibosses. A Hard Mode was another way to do the encounter which bumped up the difficulty, but yielded better loot. Obsidian Sanctum featured an iteration of Hard Mode which would come to feature many times through the expansion. 25-mans were considered the harder mode and dropped better loot. Raids at this point in World of Warcraft’s history had two modes: 10-man and 25-man. Still, only 1 week to level to 70 seems incredibly fast for me. Unlike the original Wrath, in Wrath Classic you’ll be able to level your Death Knight even deck them out in Sunwell gear, before the first boat to Northrend departs.

WORLD OF WARCRAFT MAP PATCH
Like WoW Classic, and Burning Crusade Classic before it, Wrath of the Lich King Classic starts at a late patch (3.3.5) in terms of balance and class changes, but game content will roll out over the course of five phases, as well as a prepatch interval I’m terming “phase zero.” It mimics the original game release to an extent, but there will be some items whose availability will be unlocked as well over the course of the phases.
